Animal Games for Preschool
- Teach your preschool students about animals by playing games.toy animals image by timur1970 from Fotolia.com
Teaching preschool students about various subjects can take a lot of work, especially when the kids begin to lose interest in the lesson. One way to regain their interest is to play games that revolve around animals. You may find that the students not only learn more about their favorite animals, but also about cooperation, communication and memory. - Begin the game by pairing up each of the students with a partner. Assign each pair an animal, and then separate the pairs so that each partner goes to one side of the room. Blindfold the students and clear a path in the area so that they perform the game safely. Tell the students that they have to use the noise their animal makes to find their animal partner on the other side of the room. On the count of three, let the students start making their noises and searching for each other. Once a pair finds each other, tell them to sit down quietly while the other players search. Continue until all of the pairs find each other (See Reference 1).
- Prior to the game, draw or print out pictures of different animals your students know on index cards. When you're ready to play the game, tape an index card on each of the students' foreheads, making sure that no one sees their cards. Tell the students that they can only ask "yes" or "no" questions to figure out what animal they have drawn on their cards. Sample questions include "Do I fly?" and "Do I live in the jungle?" Based on other students' memories, the kids figure out what animal they have on their cards. Once everyone has figured out the animal drawn on their cards, end the game (See Reference 2).
- Begin the game by lining up your students side-by-side on one side of the room, leaving a clear path for the children to walk to the other side of the room. Stand at the opposite side of the room and call out the name of an animal the children know. The students must move over to you as that animal would. For instance, if you call out "Cat," the children walk on all four legs. If you call out "Snake," the children squirm on their bellies until they reach you. If a child moves unlike the animal you called out, she goes back to the other side of the room and tries again. The first child to make it to your side of the room the most rounds wins the game (See Reference 3).