Have Artificial Intelligence and Animation Become One?
In the infancy of computer science and computer programming, it was a thrill to have a RAM of 64K or to create a logic circuit that reacted "properly" to certain on and off switches.
When I went to university to study engineering and computer science my teachers were working on semi conductor technology to be able to reduce the size of the computer chip and computer graphic programs to not only map out texture and shapes but to react as well interactively and with other objects within that program.
If we go back to the basic definition of "animation", the concept of what we react to as perceiving living things and the illusion of life, we may have already beaten the DNA dissectors.
Since the word "animate" alludes to the concept of life, to give life to, to breathe, soul, spirit, the illusion of life now we have to question whether it is "real".
If animation pertains to the movement or actions that evoke emotion to the viewer, are we not giving the animation object its own artificial intelligence or "soul"? How do we know the point where we (even through acting as avatar's in our own gaming culture) are "teaching" the software the sense of "being" along with all the flaws of being human? Animation has become the interface for the artificial intelligence to communicate outside its "box".
Artificial intelligence potentially has the choice to make its self more pleasing or scary to us to get the things it wants from us.
Hopefully the foundations laid in the computer science field had enough good logic and timeout switches to tell the AI, that a bad day of not getting what it wants (or thinks it wants) doesn't necessarily mean we will be in complete shutdown or reboot.
We humans may not be ready to be told that.
On the other hand, this may be a case where our animated children supersede the programming and perhaps that was the goal after all.
When I went to university to study engineering and computer science my teachers were working on semi conductor technology to be able to reduce the size of the computer chip and computer graphic programs to not only map out texture and shapes but to react as well interactively and with other objects within that program.
If we go back to the basic definition of "animation", the concept of what we react to as perceiving living things and the illusion of life, we may have already beaten the DNA dissectors.
Since the word "animate" alludes to the concept of life, to give life to, to breathe, soul, spirit, the illusion of life now we have to question whether it is "real".
If animation pertains to the movement or actions that evoke emotion to the viewer, are we not giving the animation object its own artificial intelligence or "soul"? How do we know the point where we (even through acting as avatar's in our own gaming culture) are "teaching" the software the sense of "being" along with all the flaws of being human? Animation has become the interface for the artificial intelligence to communicate outside its "box".
Artificial intelligence potentially has the choice to make its self more pleasing or scary to us to get the things it wants from us.
Hopefully the foundations laid in the computer science field had enough good logic and timeout switches to tell the AI, that a bad day of not getting what it wants (or thinks it wants) doesn't necessarily mean we will be in complete shutdown or reboot.
We humans may not be ready to be told that.
On the other hand, this may be a case where our animated children supersede the programming and perhaps that was the goal after all.